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Magic The Gathering - March of the machine - Cinematic

Responsible for modeling, shading, and scene assembly for the whole environment

Responsible for modeling, shading, and scene assembly for the whole environment

Pathway sculpt behind the character

Pathway sculpt behind the character

Sculpt of the circular shape on the middle of the environment

Sculpt of the circular shape on the middle of the environment

Sculpt of the circular shape on the middle of the environment

Sculpt of the circular shape on the middle of the environment

Sculpt of the circular shape on the middle of the environment

Sculpt of the circular shape on the middle of the environment

Magic The Gathering - March of the machine - Cinematic

Another project I worked on at Axis Studio as an environment artist!
This time a cinematic for an expansion of Magic the Gathering: March of the Machine.

I was really happy to have been responsible for the whole Kamigawa set at the beginning of the trailer: a lot of assets to up-res, procedural shaders, and scene assembly. A really interesting environment to create, with a mix of traditional oriental architecture and some futuristic look.

I had the opportunity to work a little bit on the sculpting of the main set, with a really unusual style, which was quite a challenge!